Mercenaries
Hireable companions found in Acts I, II, III, and V. Each type comes with its own skills or aura, depending on where and in which difficulty you hire it. Skills and stats are from the game files. Act IV has no hireable mercs, but Tyrael can still resurrect your fallen companion.
Mercenary Types

Counts as an Amazon for +skills: +Amazon skills and +Bow and Crossbow / Passive and Magic skills on the merc's gear raise these skills.
Breakpoints
| FHR | 0% | 6% | 13% | 20% | 32% | 52% | 86% | 174% |
|---|---|---|---|---|---|---|---|---|
| Frames | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 |
Faster Hit Recovery on the merc's gear, and the frames each action then takes (fewer is faster). All breakpoints. Source: Maxroll.
Faster Cast Rate does nothing for her: she casts Inner Sight at her attack speed.
Stats by level and difficulty
Rogue Scout
| Level | Life | Defense | Str | Dex | AR | Damage | Resist |
|---|---|---|---|---|---|---|---|
| 3 | 45 | 15 | 35 | 45 | 10 | 1–3 | 0% |
| 36 | 342 | 279 | 77 | 111 | 406 | 9–11 | 66% |
| 67 | 900 | 744 | 116 | 173 | 1,150 | 25–27 | 121% |
From hireling.txt: the stats at each listed level; they grow evenly in between. Resist is to all four elements.

Skills
In Nightmare and Hell, each type comes with either of its two auras — pick the merc whose aura you want.
Breakpoints
| FHR | 0% | 5% | 9% | 14% | 20% | 30% | 42% | 60% | 86% | 142% |
|---|---|---|---|---|---|---|---|---|---|---|
| Frames | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 |
Faster Hit Recovery on the merc's gear, and the frames each action then takes (fewer is faster). All breakpoints. Source: Maxroll.
Auras are shared with all party members — the main reason most players run a Desert Merc.
Stats by level and difficulty
Desert Mercenary
| Level | Life | Defense | Str | Dex | AR | Damage | Resist |
|---|---|---|---|---|---|---|---|
| 9 | 120 | 45 | 57 | 40 | 20 | 7–14 | 18% |
| 43 | 630 | 419 | 117 | 91 | 428 | 24–31 | 86% |
| 75 | 1,430 | 1,027 | 173 | 139 | 1,196 | 48–55 | 142% |
From hireling.txt: the stats at each listed level; they grow evenly in between. Resist is to all four elements.
Types
Lightning
Breakpoints
| FCR | 0% | 8% | 15% | 26% | 39% | 58% | 86% | 138% |
|---|---|---|---|---|---|---|---|---|
| Frames | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 |
| FHR | 0% | 5% | 8% | 13% | 18% | 24% | 32% | 46% | 63% | 86% | 133% | 232% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Frames | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 |
Faster Cast Rate and Faster Hit Recovery on the merc's gear, and the frames each action then takes (fewer is faster). All breakpoints. Source: Maxroll.
Iron Wolves cast spells rather than swing their sword — pick gear that boosts spell damage, not weapon damage.
Stats by level and difficulty
Iron Wolf
| Level | Life | Defense | Str | Dex | AR | Damage | Resist |
|---|---|---|---|---|---|---|---|
| 15 | 160 | 95 | 49 | 40 | 15 | 1–7 | 35% |
| 49 | 534 | 419 | 92 | 74 | 423 | 18–24 | 103% |
| 79 | 1,224 | 907 | 130 | 104 | 1,143 | 33–39 | 155% |
From hireling.txt: the stats at each listed level; they grow evenly in between. Resist is to all four elements.
Equipment
Counts as a Barbarian for +skills: +Barbarian skills and +Combat Skills / Combat Masteries / Warcries skills on the merc's gear raise these skills.
Types
Breakpoints
| FHR | 0% | 7% | 15% | 27% | 48% | 86% | 200% |
|---|---|---|---|---|---|---|---|
| Frames | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
Faster Hit Recovery on the merc's gear, and the frames each action then takes (fewer is faster). All breakpoints. Source: Maxroll.
Stats by level and difficulty
Barbarian
| Level | Life | Defense | Str | Dex | AR | Damage | Resist |
|---|---|---|---|---|---|---|---|
| 28 | 450 | 300 | 101 | 63 | 150 | 16–20 | 56% |
| 58 | 1,020 | 775 | 158 | 101 | 750 | 39–43 | 109% |
| 80 | 1,680 | 1,332 | 200 | 129 | 1,520 | 61–65 | 148% |
From hireling.txt: the stats at each listed level; they grow evenly in between. Resist is to all four elements.
General
Mercs cap at level 98 and can never outlevel your character.
Healed by potions, antidote potions, wells, and Paladin Prayer/Holy Bolt auras.
Poison can kill a merc even after they reach town — visit the local healer.
Resurrection costs up to 50,000 gold from the Act healer.
Mercs follow you between Acts — no need to re-hire when you move on.
Ethereal items are ideal merc gear since equipped items never need repair.
Life Steal is the most valuable stat. Mercs have unlimited mana, so Mana Leech is wasted.
Mercs take resistance penalties in Nightmare and Hell, just like players.
Mercs gain the bonus from partial set item bonuses.






