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Mercenaries

Hireable companions found in Acts I, II, III, and V. Each type comes with its own skills or aura, depending on where and in which difficulty you hire it. Skills and stats are from the game files. Act IV has no hireable mercs, but Tyrael can still resurrect your fallen companion.

Mercenary Types

Rogue Scout (game sprite)
Act I

Rogue Scout

Hired from Kashya

Equipment

Any bow, Amazon bows included. No crossbows.

Counts as an Amazon for +skills: +Amazon skills and +Bow and Crossbow / Passive and Magic skills on the merc's gear raise these skills.

Types

Fire Arrow

Inner SightFire ArrowExploding Arrow

Cold Arrow

Inner SightCold ArrowFreezing Arrow

Breakpoints

FHR0%6%13%20%32%52%86%174%
Frames1110987654

Faster Hit Recovery on the merc's gear, and the frames each action then takes (fewer is faster). All breakpoints. Source: Maxroll.

Faster Cast Rate does nothing for her: she casts Inner Sight at her attack speed.

Stats by level and difficulty

Rogue Scout

LevelLifeDefenseStrDexARDamageResist
345153545101–30%
36342279771114069–1166%
679007441161731,15025–27121%

From hireling.txt: the stats at each listed level; they grow evenly in between. Resist is to all four elements.

Desert Mercenary (game sprite)
Act II

Desert Mercenary

Hired from Greiz

Skills

Combat
Normal
JabPrayer
NM & HellJabPrayerorThorns
Defense
Normal
JabDefiance
NM & HellJabDefianceorHoly Freeze
Offense
Normal
JabBlessed Aim
NM & HellJabBlessed AimorMight

In Nightmare and Hell, each type comes with either of its two auras — pick the merc whose aura you want.

Breakpoints

FHR0%5%9%14%20%30%42%60%86%142%
Frames1514131211109876

Faster Hit Recovery on the merc's gear, and the frames each action then takes (fewer is faster). All breakpoints. Source: Maxroll.

Auras are shared with all party members — the main reason most players run a Desert Merc.

Stats by level and difficulty

Desert Mercenary

LevelLifeDefenseStrDexARDamageResist
9120455740207–1418%
436304191179142824–3186%
751,4301,0271731391,19648–55142%

From hireling.txt: the stats at each listed level; they grow evenly in between. Resist is to all four elements.

Iron Wolf (game sprite)
Act III

Iron Wolf

Hired from Asheara

Types

Fire

Fire BoltFire BallEnchant

Cold

Glacial SpikeChilling ArmorIce Blast

Lightning

Charged BoltLightningStatic Field

Breakpoints

FCR0%8%15%26%39%58%86%138%
Frames1716151413121110
FHR0%5%8%13%18%24%32%46%63%86%133%232%
Frames17161514131211109876

Faster Cast Rate and Faster Hit Recovery on the merc's gear, and the frames each action then takes (fewer is faster). All breakpoints. Source: Maxroll.

Iron Wolves cast spells rather than swing their sword — pick gear that boosts spell damage, not weapon damage.

Stats by level and difficulty

Iron Wolf

LevelLifeDefenseStrDexARDamageResist
15160954940151–735%
49534419927442318–24103%
791,2249071301041,14333–39155%

From hireling.txt: the stats at each listed level; they grow evenly in between. Resist is to all four elements.

Barbarian (game sprite)
Act V

Barbarian

Hired from Qual-Kehk

Counts as a Barbarian for +skills: +Barbarian skills and +Combat Skills / Combat Masteries / Warcries skills on the merc's gear raise these skills.

Types

Bash

BashStunBattle Cry

One sword, one- or two-handed. No shield, no dual wielding.

Frenzy

FrenzyIron SkinTaunt

Dual wields two one-handed swords. No shield, no two-handed swords.

Breakpoints

FHR0%7%15%27%48%86%200%
Frames9876543

Faster Hit Recovery on the merc's gear, and the frames each action then takes (fewer is faster). All breakpoints. Source: Maxroll.

Stats by level and difficulty

Barbarian

LevelLifeDefenseStrDexARDamageResist
284503001016315016–2056%
581,02077515810175039–43109%
801,6801,3322001291,52061–65148%

From hireling.txt: the stats at each listed level; they grow evenly in between. Resist is to all four elements.

General

—

Mercs cap at level 98 and can never outlevel your character.

—

Healed by potions, antidote potions, wells, and Paladin Prayer/Holy Bolt auras.

—

Poison can kill a merc even after they reach town — visit the local healer.

—

Resurrection costs up to 50,000 gold from the Act healer.

—

Mercs follow you between Acts — no need to re-hire when you move on.

—

Ethereal items are ideal merc gear since equipped items never need repair.

—

Life Steal is the most valuable stat. Mercs have unlimited mana, so Mana Leech is wasted.

—

Mercs take resistance penalties in Nightmare and Hell, just like players.

—

Mercs gain the bonus from partial set item bonuses.

Resurrection — max 50,000 gold from the Act healer