Breakpoints
Actions in Diablo II run in frames (25 per second), so cast, hit recovery and block speed only improve at set amounts of FCR, FHR and FBR: the breakpoints. Anything between two breakpoints does nothing until you reach the next one. Enter what your gear gives to see where you stand.
Your gear
Faster Cast Rate (FCR)
How many frames one spell takes to cast. Fewer frames means more casts per second.
0%
19f
1.32/s
7%
18f
1.39/s
14%
17f
1.47/s
22%
16f
1.56/s
32%
15f
1.67/s
48%
14f
1.79/s
68%
13f
1.92/s
99%
12f
2.08/s
152%
11f
2.27/s
Faster Hit Recovery (FHR)
How long you stand stunned after a hit that takes more than 1/12 of your life.
0%
11f
6%
10f
13%
9f
20%
8f
32%
7f
52%
6f
86%
5f
174%
4f
Faster Block Rate (FBR)
How long the block animation lasts. You can do nothing else while blocking.
One-handed swinging weapons
0%
17f
4%
16f
6%
15f
11%
14f
15%
13f
23%
12f
29%
11f
40%
10f
56%
9f
80%
8f
120%
7f
Other weapons
0%
5f
13%
4f
32%
3f
86%
2f
Maxroll lists separate cast tables per weapon (bow, crossbow, no weapon, staff/spear/javelin…), but the frame breakpoints are the same in all of them.
Source: Maxroll.