Sand Raider
Monster · sandraider

Stats
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 13 | 43 | 74 |
| Life | 59–92 | 1,031–1,375 | 6,637–8,850 |
| Experience | 180 | 5,357 | 47,119 |
One player, at the monster's own level. In Nightmare and Hell regular monsters take the level of the area they are in, so life and experience there depend on the area.
Resistances
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Physical | 0% | 0% | 25% |
| Magic | 0% | 0% | 0% |
| Fire | 0% | 0% | Immune (100%) |
| Lightning | 0% | 0% | 50% |
| Cold | 0% | 0% | 0% |
| Poison | 0% | 0% | 33% |
Notable drops
| Ber Rune | 1 in 1,094,212 per kill |
| Sur Rune | 1 in 729,395 per kill |
| Lo Rune | 1 in 809,061 per kill |
| Jade Talon | 1 in 1,559,576 per kill |
| Marrowwalk | 1 in 20,601,566 per kill |
| Djinn Slayer | 1 in 1,705,030 per kill |
| The Rising Sun | 1 in 3,910,833 per kill |
| Highlord's Wrath | 1 in 3,910,833 per kill |
The highest runes and the highest-level uniques and set items Sand Raider can drop, in Hell (Sewers Level 1, level 74), /players 1, no Magic Find. All drops and other settings in the Drop Calculator.
From the game files (monstats.txt, monlvl.txt). Picture: the original sprites from the game.