Returned Archer
Monster · skeleton

Stats
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 8 | 39 | 69 |
| Life | 21–42 | 438–627 | 3,039–4,342 |
| Experience | 90 | 2,986 | 27,978 |
One player, at the monster's own level. In Nightmare and Hell regular monsters take the level of the area they are in, so life and experience there depend on the area.
Resistances
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Physical | 0% | 0% | 40% |
| Magic | 0% | 0% | 0% |
| Fire | 0% | 0% | 33% |
| Lightning | 0% | 0% | 0% |
| Cold | 0% | 0% | 33% |
| Poison | 50% | 60% | Immune (105%) |
Notable drops
| Lo Rune | 1 in 807,754 per kill |
| Ohm Rune | 1 in 538,503 per kill |
| Vex Rune | 1 in 567,215 per kill |
| Gheed's Fortune | 1 in 573,723 per kill |
| Steel Shade | 1 in 34,518,467 per kill |
| Dreadfang | 1 in 1,055,966 per kill |
| Wizardspike | 1 in 2,106,594 per kill |
| Bloodmoon | 1 in 2,577,320 per kill |
The highest runes and the highest-level uniques and set items Returned Archer can drop, in Hell (Monastery Gate, level 70), /players 1, no Magic Find. All drops and other settings in the Drop Calculator.
From the game files (monstats.txt, monlvl.txt). Picture: the original sprites from the game.