Hierophant
Monster · zakarum

Stats
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 24 | 53 | 82 |
| Life | 123–162 | 994–1,436 | 5,253–7,588 |
| Experience | 465 | 10,342 | 61,253 |
One player, at the monster's own level. In Nightmare and Hell regular monsters take the level of the area they are in, so life and experience there depend on the area.
Resistances
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Physical | 0% | 0% | 10% |
| Magic | 0% | 0% | 0% |
| Fire | 0% | 50% | 25% |
| Lightning | 0% | 0% | 33% |
| Cold | 0% | 75% | Immune (160%) |
| Poison | 0% | 0% | 20% |
Notable drops
| Zod Rune | 1 in 3,841,721 per kill |
| Cham Rune | 1 in 1,471,887 per kill |
| Jah Rune | 1 in 981,354 per kill |
| Ethereal Edge | 1 in 1,233,806 per kill |
| Soul Drainer | 1 in 4,401,408 per kill |
| Ravenlore | 1 in 92,592,593 per kill |
| Eschuta's Temper | 1 in 841,751 per kill |
| Rune Master | 1 in 1,364,629 per kill |
The highest runes and the highest-level uniques and set items Hierophant can drop, in Hell (Travincal, level 82), /players 1, no Magic Find. All drops and other settings in the Drop Calculator.
From the game files (monstats.txt, monlvl.txt). Picture: the original sprites from the game.