Ghoul Lord
Monster · vampire

Stats
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 19 | 49 | 80 |
| Life | 104–143 | 1,452–1,936 | 8,410–11,214 |
| Experience | 300 | 9,279 | 66,600 |
One player, at the monster's own level. In Nightmare and Hell regular monsters take the level of the area they are in, so life and experience there depend on the area.
Resistances
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Physical | 30% | 30% | 30% |
| Magic | 0% | 0% | 0% |
| Fire | 0% | 0% | 33% |
| Lightning | 0% | 0% | 25% |
| Cold | 50% | 50% | Immune (110%) |
| Poison | 0% | 50% | 50% |
Notable drops
| Cham Rune | 1 in 1,471,670 per kill |
| Jah Rune | 1 in 981,354 per kill |
| Ber Rune | 1 in 1,095,650 per kill |
| Eschuta's Temper | 1 in 825,764 per kill |
| Rune Master | 1 in 1,340,303 per kill |
| Mara's Kaleidoscope | 1 in 4,116,921 per kill |
| The Redeemer | 1 in 5,773,672 per kill |
| Blood Raven's Charge | 1 in 1,062,699 per kill |
The highest runes and the highest-level uniques and set items Ghoul Lord can drop, in Hell (Tal Rasha's Tomb, level 80), /players 1, no Magic Find. All drops and other settings in the Drop Calculator.
From the game files (monstats.txt, monlvl.txt). Picture: the original sprites from the game.