Demon Imp
Monster · imp

Stats
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 31 | 58 | 80 |
| Life | 63–92 | 574–829 | 2,523–3,644 |
| Experience | 797 | 12,776 | 53,280 |
One player, at the monster's own level. In Nightmare and Hell regular monsters take the level of the area they are in, so life and experience there depend on the area.
Resistances
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Physical | 0% | 0% | 0% |
| Magic | 0% | 0% | 25% |
| Fire | 0% | 0% | Immune (100%) |
| Lightning | 0% | 0% | 25% |
| Cold | 0% | 0% | 33% |
| Poison | 0% | 0% | 0% |
Notable drops
| Zod Rune | 1 in 3,841,721 per kill |
| Cham Rune | 1 in 1,471,887 per kill |
| Jah Rune | 1 in 981,354 per kill |
| Eschuta's Temper | 1 in 845,309 per kill |
| Rune Master | 1 in 1,371,742 per kill |
| Mara's Kaleidoscope | 1 in 4,116,921 per kill |
| The Redeemer | 1 in 5,910,165 per kill |
| Boneflame | 1 in 10,926,573 per kill |
The highest runes and the highest-level uniques and set items Demon Imp can drop, in Hell (Fierce Battle Foothills, level 80), /players 1, no Magic Find. All drops and other settings in the Drop Calculator.
From the game files (monstats.txt, monlvl.txt). Picture: the original sprites from the game.