Death Clan
Monster · goatman

Stats
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 10 | 40 | 70 |
| Life | 41–51 | 661–859 | 4,457–5,794 |
| Experience | 109 | 3,028 | 27,729 |
One player, at the monster's own level. In Nightmare and Hell regular monsters take the level of the area they are in, so life and experience there depend on the area.
Resistances
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Physical | 0% | 0% | 50% |
| Magic | 30% | 50% | 50% |
| Fire | 20% | 50% | 75% |
| Lightning | 0% | 0% | 0% |
| Cold | 0% | 0% | 0% |
| Poison | 0% | 0% | 0% |
Notable drops
| Lo Rune | 1 in 807,754 per kill |
| Ohm Rune | 1 in 538,503 per kill |
| Vex Rune | 1 in 567,215 per kill |
| Demon Limb | 1 in 1,063,943 per kill |
| Cerebus' Bite | 1 in 4,791,567 per kill |
| Gheed's Fortune | 1 in 572,082 per kill |
| Steel Shade | 1 in 7,886,435 per kill |
| Dreadfang | 1 in 838,223 per kill |
The highest runes and the highest-level uniques and set items Death Clan can drop, in Hell (Jail Level 1, level 71), /players 1, no Magic Find. All drops and other settings in the Drop Calculator.
From the game files (monstats.txt, monlvl.txt). Picture: the original sprites from the game.