Corpsefire
Super unique · a named Zombie with 5 minions
Spectral Hit

Stats of the base Zombie
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Level | 1 | 36 | 67 |
| Life | 7–12 | 551–787 | 4,317–6,168 |
| Experience | 33 | 2,696 | 28,069 |
As a super unique it is stronger than this: more life and a higher level, plus the abilities above. One player, at the monster's own level. In Nightmare and Hell regular monsters take the level of the area they are in, so life and experience there depend on the area.
Resistances
| Normal | Nightmare | Hell | |
|---|---|---|---|
| Physical | 0% | 0% | 50% |
| Magic | 0% | 0% | 0% |
| Fire | 0% | 0% | 0% |
| Lightning | 0% | 0% | 0% |
| Cold | 0% | 0% | Immune (120%) |
| Poison | 50% | 75% | 75% |
Notable drops
| Cham Rune | 1 in 127,226 per kill |
| Jah Rune | 1 in 84,818 per kill |
| Ber Rune | 1 in 94,697 per kill |
| Ethereal Edge | 1 in 13,365 per kill |
| Soul Drainer | 1 in 50,916 per kill |
| Eschuta's Temper | 1 in 9,737 per kill |
| Rune Master | 1 in 17,947 per kill |
| The Redeemer | 1 in 63,331 per kill |
The highest runes and the highest-level uniques and set items Corpsefire can drop, in Hell (Den of Evil, level 82), /players 1, no Magic Find. All drops and other settings in the Drop Calculator.
From the game files (monstats.txt, monlvl.txt). Picture: the original sprites from the game.