Drop Calculator
Where an item drops and how often, straight from the game's treasure classes (Reign of the Warlock included): the chance that one kill drops it, for your difficulty, player count, Magic Find and Terror Zones.
Loading the game's drop tables…
How it works. Each monster has a treasure class: a table of picks that lead to item classes, runes, gems, gold or nothing. The calculator follows them all, applies the game's quality roll (item level, Magic Find with its diminishing returns for unique, set and rare items, and the treasure class's quality bonus), picks the unique or set item by rarity among those its base and item level allow, and stops at the game's limit of 6 items per kill.
Players and party. More players lower the chance of “no drop”: /players 3 counts as 2, /players 8 as 4. Party members near you add to it.
Terror Zones. Terrorized monsters are your level + 2 (champions + 4, uniques and bosses + 5, capped at 45 / 71 / 96 + the bonus) and use the Terror Zone treasure classes. Herald drops are not included.
Not included: quest drops (the first kill of a quest boss), Heralds, and chests. Regular monsters are counted per kill of one monster of that type.