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Wind Druid Build

Druid · Best-in-Slot gear list · from MrLlamaSC's guide on Icy Veins

Best in Slot

Main Hand: Heart of the Oak

Main Hand: Suicide Branch

Main Hand (Swap): Call to Arms

Off Hand (Swap): Spirit

Off Hand: Spirit

Body Armor: Enigma

Helm: Druidic Pelt with Tornado Tornado skill bonus

Helm: Circlet with Elemental Skill bonus and Faster Cast Rate

Gloves: Trang-Oul's Claws

Gloves: Magefist

Boots: Sandstorm Trek

Boots: Waterwalk

Belt: Arachnid Mesh

Ring 1: Bul-Kathos' Wedding Band

Ring 2: Bul-Kathos' Wedding Band

Ring 1: Ring with +10% Faster Cast Rate if wanting to reach the 163% Faster Cast Rate Breakpoint

Ring 2: Ring with +10% Faster Cast Rate if wanting to reach the 163% Faster Cast Rate Breakpoint

Amulet: Mara's Kaleidoscope

Amulet: crafted Amulet with Faster Cast Rate for the 163% Faster Cast Rate Breakpoint

Charm 1: Hellfire Torch

Charm 2: Annihilus

Charm 3: 9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint

Charm 4: 10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs

Inventory
Heart of the Oak
1/2
Spirit
Enigma
Druidic Pelt with Tornado Tornado skill bonus
1/2
Trang-Oul's Claws
1/2
Sandstorm Trek
1/2
Arachnid Mesh
Bul-Kathos' Wedding Band
1/2
Bul-Kathos' Wedding Band
1/2
Mara's Kaleidoscope
1/2
Hellfire Torch
Annihilus
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
1/9
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
2/9
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
3/9
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
4/9
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
5/9
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
6/9
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
7/9
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
8/9
9x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 63% or 99% Faster Hit Recovery Breakpoint
9/9
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
1/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
2/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
3/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
4/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
5/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
6/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
7/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
8/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
9/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
10/10

Act 2 Mercenary

Mercenary inventory
Insight
1/2
Fortitude
Andariel's Visage

Gear list and guide text from the Wind guide by MrLlamaSC on Icy Veins, shown with his permission.

Full Wind guideBiS gear & runes

The Wind guide

Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.

›Introduction

The Elemental Skill Tree is the strongest of the three, offering both Fire Skills, strong for early game, and Wind Skills, stronger for mid and late game. With Cyclone armor to absorb Elemental Damage, Hurricane to slow nearby mobs, and strong Physical damage Tornado the Wind Druid is a stellar choice for a Druid build.

›Wind Druid Skill Build
  • 20 points to Hurricane — Main crowd control and cold Damage dealer, required

  • 20 points to Tornado — Main Damage dealer, required

  • 20 points to Twister — Prerequisite to Tornado, required

  • 20 points to Cyclone Armor — Great Elemental Absorb, required

  • 1+ points to Summon Grizzly — Great Tank, optional

  • 1-20 points to Oak Sage — Bonus to Life for you and party, required

›Wind Druid Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

How much Strength Does a Wind Druid Need?

Enough for gear — for a Character using a Spirit Monarch Shield this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then adjust to that value. This number constantly changes based on the equipment you are using, so make sure to double-check the Strength requirements of each piece of gear you have and how much Strength each piece will provide once equipped.

How much Dexterity Does a Wind Druid Need?

Enough for gear. Dexterity is excellent for increasing Block Chance, but if you are not planning to invest points to max that out, it is often not worth adding additional Points. Also, this character does not use Attack Rating, so any extra Points add nothing of value.

How much Vitality Does a Wind Druid Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!

How much Energy Does a Wind Druid Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.

›Wind Druid Mercenary

You can either choose a Defensive ( Holy Freeze) or Offensive ( Might) Act 2 Nightmare Mercenary here depending on if you prefer a slower pace and safety, or want your Mercenary to have added Damage.