Throw Sorceress
Sorceress · Off-meta build by DoubleBilly
Prefer video? DoubleBilly walks through the build and shows it in action. Watch on YouTube
Static Field20
Telekinesis20
Energy Shield20
Lightning Mastery20
Warmth15
Enchant7
Fire Bolt1
Charged Bolt1
Fire Ball1
Nova1
Lightning1
Chain Lightning1
Teleport1
Thunder Storm1
- Strength61
- Dexterity91
- Vitalityall the rest
- Energy353
- Main Hand: Warshrike · ethereal
- Off Hand: Dream · Io, Jah, Pul
- Helm: Dream · Io, Jah, Pul
- Amulet: Crafted AmuletCrafted caster amulet with +2 Sorceress skills and at least 17% Faster Cast Rate.
- Body Armor: Twitchthroe · Guardian's ThunderTwitchthroe, upgraded to a Wire Fleece and socketed with a Guardian's Thunder Jewel.
- Gloves: Horazon's Hold
- Belt: Razortail
- Boots: Horazon's LegacyHorazon's Legacy, completing the two-piece set bonus.
- Ring 1: Crafted RingCrafted caster ring with 10% Faster Cast Rate, attack rating, and mana.
- Ring 2: Crafted RingAnother ring with the same priorities: 10% Faster Cast Rate, attack rating, and mana.
- Weapon switch: Call to Arms · Amn, Ral, Mal, Ist, Ohm · +3 to Chilling Armor, +3 to Enchant, +3 to Energy Shield
- Charm: Hellfire Torch
- Charm: Annihilus
- Charm: 7x Serpent's Small Charm of Vita
- Charm: Renewed Crack of the Heavens
- Charm: 7x Sparking Grand Charm of Vita
- Merc body armor: Fortitude · El, Sol, Dol, Lo · ethereal
- Merc two-handed weapon: Infinity · Ber, Mal, Ber, Ist · ethereal
- Merc helm: Cure · Shael, Io, Tal · ethereal





















Act 2 Mercenary

The Throw Sorceress guide
Written by DoubleBilly for D2RHub.Skills and items link to their pages.
›Introduction
Hey guys, DoubleBilly here.
This is the Throw Sorceress, a unique off-meta build that combines strong single-target damage with a huge amount of area clearing power.
The foundation is the stacked
Holy Shock auras from dual Dream, equipped in our helmet and shield. Maxing
Lightning Mastery greatly boosts their damage, giving us powerful pulse damage and a heavy amount of lightning damage added to our attacks.
The more unusual part is our single-target setup: Warshrike. Throwing this knife applies our
Holy Shock damage, while its 25% chance to cast level 9
Nova on striking adds extra area damage. Warshrike also has a 50% chance to pierce, allowing throws to hit additional enemies and potentially trigger more Novas.
Although we aren't casting
Nova directly, its triggered version still benefits from hard points invested in its synergy,
Static Field, which adds 5% damage per level. We max
Static Field to strengthen those Novas and give us a large radius for weakening enemies.
This setup also reaches max block, makes use of high-defence gear, and supports a high-level
Energy Shield. It's a strong, well-rounded build with an unusual playstyle, worth trying if you want something different and an excuse to burn through your high runes.
›Playstyle
Teleport into mid-range and use
Static Field to bring down nearby enemies' health. With this setup,
Static Field reaches over 25 yards, covering a large area.
Your
Holy Shock pulses will whittle down and clear most weaker enemies. Once you're left with elites, champion packs, or bosses, throw Warshrike to deliver concentrated lightning damage, with triggered Novas adding extra clearing power.
›Breakpoints
- Throw attack rate: Approximately 2.27 attacks per second.
- Faster Cast Rate: 37%, giving us a 10-frame cast without switching weapons.
You can push the throwing speed higher, but I don't think the trade-off is worthwhile. This setup gives us a comfortable balance between throwing speed, casting speed, and survivability.
›Gear
- Main-hand weapon: Warshrike.
- Shield: Dream in a Hyperion.
- Helmet: Dream in a Bone Visage.
- Armour: Twitchthroe, upgraded to a Wire Fleece and socketed with a Guardian's Thunder Jewel.
- Amulet: Crafted caster amulet with +2 Sorceress skills and at least 17% Faster Cast Rate.
- Belt: Razortail
- Ring 1: Crafted caster ring with 10% Faster Cast Rate, attack rating, and mana.
- Ring 2: Another ring with the same priorities: 10% Faster Cast Rate, attack rating, and mana.
- Gloves: Horazon's Hold set gloves
- Boots: Horazon's Legacy, completing the two-piece set bonus.
›Weapon Switch
Call to Arms in an Archon Staff, ideally with these staffmods:
- +3
Chilling Armor. - +3
Energy Shield. - +3
Enchant.
›Charms
- Hellfire Torch.
- Annihilus.
- Seven small charms, ideally with +20 Life and +17 Mana each.
- Seven Sparking Grand Charms of Vita, ideally with +1 Lightning Skills and + Life each.
- Renewed Crack of the Heavens
›Mercenary
Use an Act 2 Offensive mercenary with
Blessed Aim.
- Weapon: Infinity in an ethereal polearm.
- Armour: Fortitude in an ethereal armour base
- Helmet: Cure in an ethereal armour base
Blessed Aim provides a valuable attack rating bonus, helping our throws connect more consistently and making better use of our pierce chance.
Build, text and planner by DoubleBilly. Find more of his builds on his YouTube channel.