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Off-meta Builds

Throw Sorceress

Sorceress · Off-meta build by DoubleBilly

Prefer video? DoubleBilly walks through the build and shows it in action. Watch on YouTube

Gear
  • Main Hand: Warshrike · ethereal
  • Off Hand: Dream · Io, Jah, Pul
  • Helm: Dream · Io, Jah, Pul
  • Amulet: Crafted AmuletCrafted caster amulet with +2 Sorceress skills and at least 17% Faster Cast Rate.
  • Body Armor: Twitchthroe · Guardian's ThunderTwitchthroe, upgraded to a Wire Fleece and socketed with a Guardian's Thunder Jewel.
  • Gloves: Horazon's Hold
  • Belt: Razortail
  • Boots: Horazon's LegacyHorazon's Legacy, completing the two-piece set bonus.
  • Ring 1: Crafted RingCrafted caster ring with 10% Faster Cast Rate, attack rating, and mana.
  • Ring 2: Crafted RingAnother ring with the same priorities: 10% Faster Cast Rate, attack rating, and mana.
  • Weapon switch: Call to Arms · Amn, Ral, Mal, Ist, Ohm · +3 to Chilling Armor, +3 to Enchant, +3 to Energy Shield
  • Charm: Hellfire Torch
  • Charm: Annihilus
  • Charm: 7x Serpent's Small Charm of Vita
  • Charm: Renewed Crack of the Heavens
  • Charm: 7x Sparking Grand Charm of Vita
  • Merc body armor: Fortitude · El, Sol, Dol, Lo · ethereal
  • Merc two-handed weapon: Infinity · Ber, Mal, Ber, Ist · ethereal
  • Merc helm: Cure · Shael, Io, Tal · ethereal
Inventory
Warshrike
Dream
Dream
Crafted Amulet
Twitchthroe
Horazon's Hold
Razortail
Horazon's Legacy
Crafted Ring
Crafted Ring
Hellfire Torch
Annihilus
7x Serpent's Small Charm of Vita
1/7
7x Serpent's Small Charm of Vita
2/7
7x Serpent's Small Charm of Vita
3/7
7x Serpent's Small Charm of Vita
4/7
7x Serpent's Small Charm of Vita
5/7
7x Serpent's Small Charm of Vita
6/7
7x Serpent's Small Charm of Vita
7/7
Renewed Crack of the Heavens
7x Sparking Grand Charm of Vita
1/7
7x Sparking Grand Charm of Vita
2/7
7x Sparking Grand Charm of Vita
3/7
7x Sparking Grand Charm of Vita
4/7
7x Sparking Grand Charm of Vita
5/7
7x Sparking Grand Charm of Vita
6/7
7x Sparking Grand Charm of Vita
7/7

Act 2 Mercenary

Mercenary inventory
Fortitude
Infinity
Cure

The Throw Sorceress guide

Written by DoubleBilly for D2RHub.Skills and items link to their pages.

›Introduction

Hey guys, DoubleBilly here.

This is the Throw Sorceress, a unique off-meta build that combines strong single-target damage with a huge amount of area clearing power.

The foundation is the stacked Holy Shock auras from dual Dream, equipped in our helmet and shield. Maxing Lightning Mastery greatly boosts their damage, giving us powerful pulse damage and a heavy amount of lightning damage added to our attacks.

The more unusual part is our single-target setup: Warshrike. Throwing this knife applies our Holy Shock damage, while its 25% chance to cast level 9 Nova on striking adds extra area damage. Warshrike also has a 50% chance to pierce, allowing throws to hit additional enemies and potentially trigger more Novas.

Although we aren't casting Nova directly, its triggered version still benefits from hard points invested in its synergy, Static Field, which adds 5% damage per level. We max Static Field to strengthen those Novas and give us a large radius for weakening enemies.

This setup also reaches max block, makes use of high-defence gear, and supports a high-level Energy Shield. It's a strong, well-rounded build with an unusual playstyle, worth trying if you want something different and an excuse to burn through your high runes.

›Playstyle

Teleport into mid-range and use Static Field to bring down nearby enemies' health. With this setup, Static Field reaches over 25 yards, covering a large area.

Your Holy Shock pulses will whittle down and clear most weaker enemies. Once you're left with elites, champion packs, or bosses, throw Warshrike to deliver concentrated lightning damage, with triggered Novas adding extra clearing power.

›Breakpoints
  • Throw attack rate: Approximately 2.27 attacks per second.
  • Faster Cast Rate: 37%, giving us a 10-frame cast without switching weapons.

You can push the throwing speed higher, but I don't think the trade-off is worthwhile. This setup gives us a comfortable balance between throwing speed, casting speed, and survivability.

›Gear
›Weapon Switch

Call to Arms in an Archon Staff, ideally with these staffmods:

›Charms
›Mercenary

Use an Act 2 Offensive mercenary with Blessed Aim.

  • Weapon: Infinity in an ethereal polearm.
  • Armour: Fortitude in an ethereal armour base
  • Helmet: Cure in an ethereal armour base

Blessed Aim provides a valuable attack rating bonus, helping our throws connect more consistently and making better use of our pierce chance.

Discuss this buildYour setup, questions and tweaks, on the forumNo replies yet

Build, text and planner by DoubleBilly. Find more of his builds on his YouTube channel.