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Fire Druid Build

Druid · Best-in-Slot gear list · from MrLlamaSC's guide on Icy Veins

Best in Slot

Main Hand: Heart of the Oak

Off Hand: Phoenix

Main Hand (Swap): Call to Arms

Off Hand (Swap): Spirit

Body Armor: Enigma

Helm: Flickering Flame

Helm: Ravenlore

Gloves: Trang-Oul's Claws

Gloves: Magefist

Boots: Sandstorm Trek

Belt: Arachnid Mesh

Ring 1: The Stone of Jordan

Ring 1: Bul-Kathos' Wedding Band

Ring 1: Ring with +10% Faster Cast Rate with Life, Resistances, or Stats

Ring 2: The Stone of Jordan

Ring 2: Bul-Kathos' Wedding Band

Amulet: Mara's Kaleidoscope

Charm 1: Hellfire Torch

Charm 2: Annihilus

Charm 3: 8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint

Charm 4: 10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs

Charm 5: Fire Sunder Charm

Inventory
Heart of the Oak
Phoenix
Enigma
Flickering Flame
1/2
Trang-Oul's Claws
1/2
Sandstorm Trek
Arachnid Mesh
The Stone of Jordan
1/3
The Stone of Jordan
1/2
Mara's Kaleidoscope
Hellfire Torch
Annihilus
8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint
1/8
8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint
2/8
8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint
3/8
8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint
4/8
8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint
5/8
8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint
6/8
8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint
7/8
8x Skiller Grand Charms with Life or Faster Hit Recovery to reach the 86% Faster Hit Recovery breakpoint
8/8
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
1/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
2/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
3/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
4/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
5/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
6/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
7/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
8/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
9/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
10/10
Fire Sunder Charm

Act 2 Mercenary

Mercenary inventory
Infinity
Fortitude
Andariel's Visage

Gear list and guide text from the Fire Druid guide by MrLlamaSC on Icy Veins, shown with his permission.

Full Fire Druid guideBiS gear & runes

The Fire Druid guide

Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.

›Introduction

The Elemental Skill Tree is the strongest of the three, offering both strong Wind and Fire Skills. With a large Area of Effect damage skill in Fissure and a close range burst damage from Firestorm, the Fire Druid can dominate in areas without Fire immunes. Unfortunately, many areas in Hell have a lot of Fire Immune monsters dropping this build from S tier to A or B tier.

›Fire Druid Skill Build
  • 20 points to Fissure — Invest immediately. This is your main damage skill, required

  • 20 points to Firestorm — Main damage until Fissure. Fissure synergy, required

  • 20 points to Volcano — Synergy for Fissure and decent single target damage against monsters like Baal who do not move much, required

  • 20 points to Oak Sage — Big increase in Life, required

  • 1+ points to Summon Grizzly — Tank for Hell, optional

  • 1+ points to Cyclone Armor — Can be useful for Elemental Damage absorb, optional

›Fire Druid Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

How much Strength Does a Fire Druid Need?

Enough for gear — for a Character using a Spirit Monarch Shield this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then adjust to that value. This number constantly changes based on the equipment you are using, so make sure to double-check the Strength requirements of each piece of gear you have and how much Strength each piece will provide once equipped.

How much Dexterity Does a Fire Druid Need?

Enough for gear. Dexterity is excellent for increasing Block Chance, but if you are not planning to invest points to max that out, it is often not worth adding additional Points. Also, this character does not use Attack Rating, so any extra Points add nothing of value.

How much Vitality Does a Fire Druid Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!

How much Energy Does a Fire Druid Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.

›Fire Druid Mercenary

You can either choose a Defensive ( Holy Freeze) or Offensive ( Might) Act 2 Nightmare Mercenary here depending on if you prefer a slower pace and safety, or want your Mercenary to have added Damage to help take care of Fire Immune enemies. I prefer Might Mercenary for this character. If running Phoenix I would not recommend Holy Freeze since it diminishes the viability of Redemption.