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Enchantress Sorceress Build

Sorceress · Best-in-Slot gear list · from MrLlamaSC's guide on Icy Veins

Best in Slot

Main Hand: Orb with +5-6 Enchant skill bonus and socketed Rainbow Facet to pre-buff, Passion for Zeal

Off Hand: Spirit

Off Hand: Phoenix

Main Hand (Swap): Call to Arms

Off Hand (Swap): Spirit

Body Armor: Ormus' Robes

Helm: Flickering Flame

Helm: Circlet with +3 to Fire Skills

Gloves: Magefist

Gloves: Laying of Hands

Boots: Sandstorm Trek

Belt: Arachnid Mesh

Ring 1: Raven Frost

Ring 2: The Stone of Jordan

Ring 2: Bul-Kathos' Wedding Band

Amulet: Amulet with +3 to Fire Skills for Pre-buff

Amulet: Mara's Kaleidoscope

Charm 1: Hellfire Torch

Charm 2: Annihilus

Charm 3: 8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint

Charm 4: 10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs

Charm 5: Fire Sunder Charm

Inventory
Orb with +5-6 Enchant skill bonus and socketed Rainbow Facet to pre-buff, Passion for Zeal
Spirit
1/2
Ormus' Robes
Flickering Flame
1/2
Magefist
1/2
Sandstorm Trek
Arachnid Mesh
Raven Frost
The Stone of Jordan
1/2
Amulet with +3 to Fire Skills for Pre-buff
1/2
Hellfire Torch
Annihilus
8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
1/8
8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
2/8
8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
3/8
8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
4/8
8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
5/8
8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
6/8
8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
7/8
8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
8/8
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
1/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
2/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
3/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
4/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
5/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
6/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
7/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
8/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
9/10
10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
10/10
Fire Sunder Charm

Act 2 Mercenary

Mercenary inventory
The Reaper's Toll
Fortitude
Andariel's Visage

Gear list and guide text from the Enchantress guide by MrLlamaSC on Icy Veins, shown with his permission.

Full Enchantress guideBiS gear & runes

The Enchantress guide

Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.

›Introduction

The Enchantress can be built and used in a variety of ways. From helping low level characters gain massive Fire damage to progress through the game to enchanting herself and Zealing through the Chaos Sanctuary, there is a large variety of builds stemming from this one Skill. Check out your next team's composition when playing with some friends and maybe you will find a spot for Enchant to shine.

›Enchantress Skill Build
  • 20 points to Enchant — main damage boost skill, required

  • 20 points to Warmth — Synergy for Enchant, required

  • 20 points to Fire Mastery — Added damage for Enchant, required

  • 1 points to Teleport — invest immediately at level 18, required

  • 1 points to Static Field — invested at level 6, let the rest of your plus skills increase its range, required

  • 1 points to Frozen Armor — useful for defensive purposes, required

  • 20 points to Frozen Orb — Secondary Damage, optional

  • 20 points to Cold Mastery — Added Damage for Frozen Orb, optional

  • 1+ points to Ice Bolt — Synergy to Frozen Orb, optional

›Enchantress Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

How much Strength Does an Enchantress Need?

Enough for gear — for a Character using a Spirit Monarch Shield this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then adjust to that value. This number constantly changes based on the equipment you are using, so make sure to double-check the Strength requirements of each piece of gear you have and how much Strength each piece will provide once equipped.

How much Dexterity Does a Enchantress Need?

Enough for gear. Dexterity is great for increasing Block Chance but if you are not planning to invest points to max that out, it is often not worth adding any additional points.

How much Vitality Does a Enchantress Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!

How much Energy Does a Enchantress Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.

›Enchantress Sorceress Mercenary

You can either choose a Defensive ( Holy Freeze) or Offensive ( Might) Act 2 Nightmare Mercenary here depending on if you want a slower pace and safety or damage.