Enchantress Sorceress Build
Sorceress · Best-in-Slot gear list · from MrLlamaSC's guide on Icy Veins
Main Hand: Orb with +5-6 Enchant skill bonus and socketed Rainbow Facet to pre-buff, Passion for Zeal
Off Hand: Spirit
Off Hand: Phoenix
Main Hand (Swap): Call to Arms
Off Hand (Swap): Spirit
Body Armor: Ormus' Robes
Helm: Flickering Flame
Helm: Circlet with +3 to Fire Skills
Gloves: Magefist
Gloves: Laying of Hands
Boots: Sandstorm Trek
Belt: Arachnid Mesh
Ring 1: Raven Frost
Ring 2: The Stone of Jordan
Ring 2: Bul-Kathos' Wedding Band
Amulet: Amulet with +3 to Fire Skills for Pre-buff
Amulet: Mara's Kaleidoscope
Charm 1: Hellfire Torch
Charm 2: Annihilus
Charm 3: 8x Skiller Grand Charms w/ Life or Faster Hit Recovery to reach the 86% or 142% Faster Hit Recovery breakpoint
Charm 4: 10x Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs
Charm 5: Fire Sunder Charm































Act 2 Mercenary



Gear list and guide text from the Enchantress guide by MrLlamaSC on Icy Veins, shown with his permission.
The Enchantress guide
Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.
›Introduction
The Enchantress can be built and used in a variety of ways. From helping low level characters gain massive Fire damage to progress through the game to enchanting herself and Zealing through the Chaos
Sanctuary, there is a large variety of builds stemming from this one Skill. Check out your next team's composition when playing with some friends and maybe you will find a spot for
Enchant to shine.
›Enchantress Skill Build
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20 points to
Enchant — main damage boost skill, required -
20 points to
Fire Mastery — Added damage for
Enchant, required -
1 points to
Teleport — invest immediately at level 18, required -
1 points to
Static Field — invested at level 6, let the rest of your plus skills increase its range, required -
1 points to
Frozen Armor — useful for defensive purposes, required -
20 points to
Frozen Orb — Secondary Damage, optional -
20 points to
Cold Mastery — Added Damage for
Frozen Orb, optional -
1+ points to
Ice Bolt — Synergy to
Frozen Orb, optional
›Enchantress Stats Discussion
The following section discusses how many attribute points should be allocated to each of the primary stats.
How much Strength Does an Enchantress Need?
Enough for gear — for a Character using a Spirit Monarch Shield this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then adjust to that value. This number constantly changes based on the equipment you are using, so make sure to double-check the Strength requirements of each piece of gear you have and how much Strength each piece will provide once equipped.
How much Dexterity Does a Enchantress Need?
Enough for gear. Dexterity is great for increasing Block Chance but if you are not planning to invest points to max that out, it is often not worth adding any additional points.
How much Vitality Does a Enchantress Need?
Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!
How much Energy Does a Enchantress Need?
Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.
›Enchantress Sorceress Mercenary
You can either choose a Defensive (
Holy Freeze) or Offensive (
Might) Act 2 Nightmare Mercenary here depending on if you want a slower pace and safety or damage.
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Weapon: The Reaper's Toll
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Body Armor: Ethereal Fortitude
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Helm: Ethereal Andariel's Visage socketed with a Ral Rune
Warmth