D2RHub

The Throw guide

Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.

›Introduction

Dual wielding Throwing Weapons on the Barbarian is not the first thing someone thinks about when they see a giant tank, but it is actually a viable build that can play through all areas of the game including Uber Tristram. The lack of area of effect damage and steep gearing requirements makes the build fairly inaccessible, especially on the first time playing through the game, but for an endgame build or a difficult challenge, the Throw Barb is a fabulous choice.

›Throw Barbarian Skill Build
  • 1 point to all prerequisites

  • 20 points to Double Throw — Main damage skill, required

  • 20 points to Double Swing — damage synergy for Double Throw, required

  • 1 point to Leap — Helpful for avoiding surrounds and escaping, required

  • 20 points to Throwing Mastery — Main damage mastery, required

  • 1 point to Increased Speed — Increases movement speed, required

  • 1 point to Natural Resistance — Increases Resistances, required

  • 20 points to Battle Orders — Massive Life and Mana gain, required

  • 1+ points to Howl — Useful for scaring monsters away to isolate Unique enemies, required

  • 1 point to Battle Command — Adds a temporary skill bonus to all skills, required

  • 1 point to Taunt — Can be used to lure monsters, optional

  • 1 point to Battle Cry — Can be used to lower Defense and Damage, optional

  • 1 point to Berserk — Useful against Physical Immune monsters, optional

  • 1 point to Frenzy — Can be useful to increase Attack Speed between Double Throws, optional

›Throw Barbarian Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

How much Strength Does a Throw Barbarian Need?

Enough for gear — Your weapon will most likely have the highest Strength requirement for this build, and so investing whatever that number may be is the appropriate thing to do. However, this number always changes based on the gear you are using, so make sure to always double check the Strength requirement of each piece of gear you have as well as how much Strength each piece will provide once equipped. You technically can place additional points into Strength to increase your damage if you feel that you are resilient enough as it is. Each point of Strength provides a modest 0,75% Increased Damage.

How much Dexterity Does a Throw Barbarian Need?

Enough for gear — The same logic as Strength applies to Dexterity. The little amount of Attack Rating gained per Dexterity point ends up not being worth it most of the time and, and it is generally better to invest into more Vitality instead.

How much Vitality Does a Throw Barbarian Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength and Dexterity requirements of your items by the time you wish to equip them.

How much Energy Does a Throw Barbarian Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions.

›Throw Barbarian Mercenary

The optimal Mercenary in for the Throw Barbarian is an Act 1 Cold Mercenary, but only if you can afford Faith. Otherwise, using an Act 2 Mercenary ( Blessed Aim, Might, or Holy Freeze) is preferable.