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Summoner Druid

The Summoner Druid guide

Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.

›Introduction

If you are tired of playing Summon Necromancer and looking for another Summoning class, the Druid is your next stop! With immortal Ravens, a pack of strong Wolves, a massive Life boosting Oak Sage, and a tanky Bear, there are a lot of options to work your way through the game while staying safe. Definitely not the strongest build in the game, but can be fun with enough gear with skill bonuses.

›Summon Druid Skill Build
  • 20 points to Summon Grizzly — damage synergy for your summons, required

  • 20 points to Summon Dire Wolf — main skill used. Invest immediately, required

  • 20 points to Summon Spirit Wolf — Attack Rating and Defense for your summons, required

  • 20 points to Oak Sage — big Life boost for you and your summons. You will either run this or Heart of Wolverine, optional

  • 20 points to Heart of Wolverine — Damage and Attack Rating for you and your summons. You will either run this or Oak Sage, optional

  • 20 points to summon Raven — blinds enemies, optional

  • 1 points to Werebear — useful to boost your Life and allow for Shock Wave, optional

  • 1 point to Lycanthropy — useful for even more Life in Werebear form. Not needed to skill if running Beast runeword, optional

  • 1 points to Shock Wave — Useful for AoE stunning mobs when in Werebear form, optional

›Summon Druid Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

How much Strength Does a Summon Druid Need?

Enough for gear — for a Character using a Spirit Monarch Shield this will be 156 Strength as that is usually the highest Strength Requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then adjust to that value. This number constantly changes based on the equipment you are using, so make sure to double-check the Strength requirements of each piece of gear you have and how much Strength each piece will provide once equipped.

How much Dexterity Does a Summon Druid Need?

Enough for gear. Dexterity is excellent for increasing Block Chance, but if you are not planning to invest points to max that out, it is often not worth adding additional Points. Also, this character does not use Attack Rating, so any extra Points add nothing of value.

How much Vitality Does a Summon Druid Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!

How much Energy Does a Summon Druid Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.

›Summoner Druid Mercenary

You can either choose a Defensive ( Holy Freeze) or Offensive ( Might) Act 2 Nightmare Mercenary. I prefer Might Mercenary for this character to increase the damage of all of my summons.