Poison
The Poison guide
Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.
›Introduction
While this character struggles being built from scratch, after the accumulation of some gear the Poison Necromancer becomes one of the strongest Heroes in the game capable of quickly tearing down most areas even on /players 8 in no time at all. This character also uses way less Skill Points than most characters, leaving a lot of room for options in what to add to the build.
›Poison Necromancer Skill Build
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1 point to all prerequisites
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20 points to
Poison Dagger — Synergy for
Poison Nova, required -
20 points to
Poison Explosion — Synergy for
Poison Nova, required -
20 points to
Poison Nova — Main damage skill, invest points immediately, required -
1-20 points to
Corpse Explosion — Supplemental area of effect damage against Poison Immunes, required -
1+ points to
Lower Resist — Main Curse, 1 point is usually enough with skills bonuses from items, required -
1 point to
Bone Armor — Physical defense, optional -
1+ points to
Bone Wall — Optional defense synergy (gives more defense than investing more points into
Bone Armor), optional -
1+ points to
Raise Skeleton — Can be great to max out for hybrid Poison/Summon build, optional -
1+ points to
Skeleton Mastery — If maxing for Summons, placing points here can help as well, optional -
1 point to
Clay Golem — Best Golem in the game for PvE due to the Slowing effect on hit, optional -
1 point to
Golem Mastery — Help increase the survivability of Golems, optional -
1 point to
Summon Resist — Increases Resistances for summons, optional -
1+ points to
Revive — More tanky summons and damage, optional
›Poison Necromancer Stats Discussion
The following section discusses how many attribute points should be allocated to each of the primary stats.
How much Strength Does a Poison Necromancer Need?
Enough for gear — For a Poison Necro using a Spirit Monarch, this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then just adjust your Strength to that value. This number always changes based on the gear you are using, though, so make sure to always double check the requirements for each piece of gear you have as well as how much Strength each piece will provide once equipped.
How much Dexterity Does a Poison Necromancer Need?
Enough for Gear — Dexterity is great for increasing Block Chance, particularly with Homunculus, but if you are not planning on investing points to max that out, it is often not worth taking any additional Dexterity, as the return on Defense is very low.
How much Vitality Does a Poison Necromancer Need?
Everything else into Vitality — 250+ points. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength and Dexterity requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but this also increases the chance for Healing Potions to crit, doubling their healing output. Further, additional Life reduces the chance that you will be put into hit recovery.
How much Energy Does a Poison Necromancer Need?
Nothing — Allocating attribute points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find yourself struggling with Mana you can allocate a few points to Energy that you can then remove with a respec later on.
›Poison Necromancer Mercenary
You can either hire a Defensive (
Holy Freeze) or Offensive (
Might) Desert Guard Mercenary in Act 2, Nightmare difficulty, depending on whether you want to slow monsters for added safety or improve the overall damage of your Mercenary.
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Weapon: Ethereal Insight or The Reaper's Toll
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Body Armor: Ethereal Fortitude
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Helm: Andariel's Visage socketed with a Ral Rune