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Physical Spearzon

The Physical Spearzon guide

Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.

›Introduction

A Spearzon can be played in a variety of ways now thanks to some recent changes in Diablo 2 Resurrected! For a Physical Build you will be using Fend and Impale while searching for Attack Rating and Max Damage wherever you can find it. This build when fully powered can crush any Area in the game and is especially strong against bosses.

›Spearzon Skill Build
  • 1 point to all prerequisites

  • 20 points to Impale — main single target skill

  • 20 points to Fend — main area of effect skill, invest points early

  • 20 points to Critical Strike — max out for double damage hits!

  • 20 points to Penetrate — great for a boost of Attack Rating; max last or before Critical Strike

  • 1 point into Dodge, Avoid, Evade — Great 1 point wonders for the Amazon

  • 1-20 points to Valkyrie — if you want a tanky minion to protect you, the first few points improve Valkyrie significantly. Aim for a total skill of at least 17 (or more) to maximise the gear of the Valkyrie and provide her with potential elemental damage Immunities. Great for maxing out last after all other skills have been finished.

›Spearzon Build Discussion

Spearzons are a little Mana intensive. Until you get to your endgame gear or until you get enough Damage and Mana Leech, your Mana sustain will be very low and you will be going through Mana Potions rapidly. Meditation and/or high Physical damage with enough Mana Leech will help your Mana sustain tremendously. Since Spearzons are dependent upon Increased Attack Speed, Cannot Be Frozen is a must-have attribute to further help with Mana sustain through Leech.

The defensiveness of the typical Spearzon is lacking because most of the optimal offensive gear choices leave her without a solid way of getting resistances. She also does not gain a lot of Life per point of Vitality leaving her with a few weaknesses. To help this, stacking up Charms with Life and Resistances can be very beneficial.

›Spearzon Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

How much Strength Does a Spearzon Need?

Enough for gear. For a Spearzon using a War Pike, this will be 165 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another Weapon with lower Strength requirements, then just adjust your Strength to that value. This number always changes based on the gear you are using, though, so make sure to always double check the requirements for each piece of gear you have as well as how much Strength each piece will provide once equipped.

How much Dexterity Does a Spearzon Need?

Enough for gear, which should be around 106 if using a War Pike. Dexterity is not worth investing into over Vitality; its return for Attack Rating and Defense are insignificant at best.

How much Vitality Does a Spearzon Need?

Everything else into Vitality; 250+ points. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength and Dexterity requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but this also increases the chance for Healing Potions to crit, doubling their healing output. Further, additional Life reduces the chance that you will be put into hit recovery.

How much Energy Does a Spearzon Need?

Nothing. Allocating attribute points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find yourself struggling with Mana you can allocate a few points to Energy that you can then remove with a respec later on.

›Spearzon Mercenary

You can either choose a Defensive ( Holy Freeze) or an Offensive ( Might) Act 2 Nightmare Mercenary, depending on whether you want more slow and safety or want Might Aura for increased Damage. Additionally, you can run a Faith Act 1 Mercenary for the Fanaticism Aura.

Act 1 Mercenary

Act 2 Mercenary