Fire Druid
The Fire Druid guide
Written by MrLlamaSC for Icy Veins, shown here with his permission. Read the original on Icy Veins· Skills and items link to their pages.
›Introduction
The Elemental Skill Tree is the strongest of the three, offering both strong Wind and Fire Skills. With a large Area of Effect damage skill in
Fissure and a close range burst damage from
Firestorm, the Fire Druid can dominate in areas without Fire immunes. Unfortunately, many areas in Hell have a lot of Fire Immune monsters dropping this build from S tier to A or B tier.
›Fire Druid Skill Build
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20 points to
Fissure — Invest immediately. This is your main damage skill, required -
20 points to
Firestorm — Main damage until
Fissure.
Fissure synergy, required -
20 points to
Volcano — Synergy for
Fissure and decent single target damage against monsters like Baal who do not move much, required -
20 points to
Oak Sage — Big increase in Life, required -
1+ points to
Summon Grizzly — Tank for Hell, optional -
1+ points to
Cyclone Armor — Can be useful for Elemental Damage absorb, optional
›Fire Druid Stats Discussion
The following section discusses how many attribute points should be allocated to each of the primary stats.
How much Strength Does a Fire Druid Need?
Enough for gear — for a Character using a Spirit Monarch Shield this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then adjust to that value. This number constantly changes based on the equipment you are using, so make sure to double-check the Strength requirements of each piece of gear you have and how much Strength each piece will provide once equipped.
How much Dexterity Does a Fire Druid Need?
Enough for gear. Dexterity is excellent for increasing Block Chance, but if you are not planning to invest points to max that out, it is often not worth adding additional Points. Also, this character does not use Attack Rating, so any extra Points add nothing of value.
How much Vitality Does a Fire Druid Need?
Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!
How much Energy Does a Fire Druid Need?
Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.
›Fire Druid Mercenary
You can either choose a Defensive (
Holy Freeze) or Offensive (
Might) Act 2 Nightmare Mercenary here depending on if you prefer a slower pace and safety, or want your Mercenary to have added Damage to help take care of Fire Immune enemies. I prefer
Might Mercenary for this character. If running Phoenix I would not recommend
Holy Freeze since it diminishes the viability of
Redemption.
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Weapon: Ethereal Infinity
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Body Armor: Ethereal Fortitude
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Helm: Ethereal Andariel's Visage socketed with a Ral Rune